Name
Author
Password (must match the one you created with when editing)
Code <a href= http://borisani.newsit.es/shemale-surprise/index.html > shemale surprise </a> shemale surprise [URL=http://borisani.newsit.es/shemale-surprise/index.html] shemale surprise [/URL] <a href= http://borisani.newsit.es/shemale-yum/index.html > shemale yum </a> shemale yum [URL=http://borisani.newsit.es/shemale-yum/index.html] shemale yum [/URL] <a href= http://borisani.newsit.es/shih-poo/index.html > shih poo </a> shih poo [URL=http://borisani.newsit.es/shih-poo/index.html] shih poo [/URL] <a href= http://borisani.newsit.es/shut-up-stop-whining-and/index.html > shut up stop whining and </a> shut up stop whining and [URL=http://borisani.newsit.es/shut-up-stop-whining-and/index.html] shut up stop whining and [/URL] <a href= http://borisani.newsit.es/sleazydream/index.html > sleazydream </a> sleazydream [URL=http://borisani.newsit.es/sleazydream/index.html] sleazydream [/URL] Use Codepress Syntax Highlighting
API Your code runs in the context of the "Board", when the game system requires that your algorithm make a move. The following methods are available: moves() - returns an array of MoveWrapper objects which have the methods (x_pos, y_pos, is_x?) make_move!(x,y) - make a move. This must be called exactly once. move_matrix() - returns a matrix of the board moves like so [["x","",""],["o","","o"],["x","x",""]] turn() - returns either "x" or "o" depending on whose turn it is (it is always your turn) log_info(message), log_error(message) - display logging information in the board history
moves()
make_move!(x,y)
move_matrix()
turn()
log_info(message), log_error(message)