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Code valid_moves = [] matrix = move_matrix 0.upto(2) do |x| 0.upto(2) do |y| valid_moves << [x,y] if matrix[x][y] == "" end end ind = (rand * valid_moves.length).to_i log_info("Moves: #{valid_moves.inspect}") log_info("Found #{valid_moves.length} possible moves, chose move ##{ind}") make_move!(valid_moves[ind][0], valid_moves[ind][1]) Use Codepress Syntax Highlighting
API Your code runs in the context of the "Board", when the game system requires that your algorithm make a move. The following methods are available: moves() - returns an array of MoveWrapper objects which have the methods (x_pos, y_pos, is_x?) make_move!(x,y) - make a move. This must be called exactly once. move_matrix() - returns a matrix of the board moves like so [["x","",""],["o","","o"],["x","x",""]] turn() - returns either "x" or "o" depending on whose turn it is (it is always your turn) log_info(message), log_error(message) - display logging information in the board history
moves()
make_move!(x,y)
move_matrix()
turn()
log_info(message), log_error(message)